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While riding, players hold the left mouse button and draw a shape with the mouse. Every shape is a trick. A shape is a list of directions, in the order they are drawn: right, upright, up, upleft, left, downleft, down, downright.
A new trick needs its own animations, for both the player and the skateboard. We do not provide them, they have to be created and streamed by you.

This is not a config only change, it requires some actual animating skills.
1

Open the config.lua

2

Scroll down to the section labeled Config.Tricks.

3

Now, you can create a new trick.

Following this format:
backside180 refers to the name of the trick, players never see it.
label is the name shown to the player when the trick lands.
pattern are the directions to draw, in order.
order is the position in the skatepedia list, lowest first (optional, default: sorted by label)
tolerance is how precisely each direction has to be drawn, in degrees. Raise it to make a trick easier to land (optional, default: 35)
waitFinish blocks any other trick until this one’s animation is done (optional, default: false)
jumpMult multiplies how high the board pops, 1.2 is 20% higher (optional, default: 1.0)
playerDict, playerName the animation played on the player, which you have to create and stream yourself.
propDict, propName the animation played on the skateboard, which you have to create and stream yourself.
Use waitFinish for tricks that end mid spin, like a 180 or a 360. Without it the player can start another trick before the board finished turning, and the animation snaps back.
4

Add the picture for the skatepedia

The skatepedia shows a small picture of the shape next to each trick.Put yours in utility_skate/web/trickspaths/ named after the trick, so backside180.png for the example above.
Without this file the trick still works, its skatepedia entry just has no picture.

Choosing a shape

A short shape contained inside a longer one always loses to it. An Ollie is down, up, and drawing a Hardflip (down, left, up) passes through a down, up on the way, so the Ollie only lands when the mouse stops there.
If your new shape is the start of an existing one, or an existing one is the start of yours, the shorter of the two becomes harder to land on purpose.