right, upright, up, upleft, left, downleft, down, downright.
1
Open the config.lua
2
Scroll down to the section labeled Config.Tricks.
3
Now, you can create a new trick.
Following this format:
backside180 refers to the name of the trick, players never see it.label is the name shown to the player when the trick lands.pattern are the directions to draw, in order.order is the position in the skatepedia list, lowest first (optional, default: sorted by label)tolerance is how precisely each direction has to be drawn, in degrees. Raise it to make a trick easier to land (optional, default: 35)waitFinish blocks any other trick until this one’s animation is done (optional, default: false)jumpMult multiplies how high the board pops, 1.2 is 20% higher (optional, default: 1.0)playerDict, playerName the animation played on the player, which you have to create and stream yourself.propDict, propName the animation played on the skateboard, which you have to create and stream yourself.Use
waitFinish for tricks that end mid spin, like a 180 or a 360. Without it the player can start another trick before the board finished turning, and the animation snaps back.4
Add the picture for the skatepedia
The skatepedia shows a small picture of the shape next to each trick.Put yours in
utility_skate/web/trickspaths/ named after the trick, so backside180.png for the example above.Without this file the trick still works, its skatepedia entry just has no picture.
Choosing a shape
A short shape contained inside a longer one always loses to it. An Ollie isdown, up, and drawing a Hardflip (down, left, up) passes through a down, up on the way, so the Ollie only lands when the mouse stops there.